A 26-meter dome in a planetarium. A 5-wall museum CAVE. A city block. A cylinder gallery. An amphitheater under stars. An intimate club. Same source content. Different surface, different audio rig, different physics. Surface Forge ships them all.
Each venue family carries its own affordances — what content can fit, what audio can resolve, how many projectors, what calibration ceremony is needed. Surface Forge knows them so you don't have to re-author for every room.
Fisheye renders, IMERSA fulldome masters, dome ring lighting cues, audience seating math. Up to 12 projectors with edge-blend.
Floor + ceiling projection optional. MPCDI v2 anchors, per-wall audio routing, curated walk path with breadcrumb state.
Edge-blend across building façades, geometry against real architecture, distance brightness curves, civic permitting brief included.
Museum installations, art-fair pop-ups. Walk-around viewing without a fixed sweet spot. Ambisonic ring audio.
Big-screen projection + distributed speaker rings. Object-based audio follows the audience's physical position.
Small-format with ceiling speaker grid. Low-latency object-based playback, content that breathes with the music. Middle-ground for VJs.
The cheapest, most portable rig. Limits content type (no chorus, max 3 projectors). Built for community halls, classroom walls, lobby installs.
HRTF binaural is the preview, what you hear in headphones. Production ships object-based ADM BW64 plus Ambisonic AmbiX/FuMa, then per-speaker tracks the venue's audio engine pans across whatever rig is actually in the room — 5.1, 7.1.4, dome ring, amphitheater PA, CAVE per-wall.
Headphone preview in the browser demo. Web Audio panner per source. Fast, useful, not for production.
AmbiX or FuMa first-order ambisonic. Generic playback for any speaker rig. Surface Forge encodes from per-source positions.
Object-based audio with per-source position metadata. The venue's engine pans to its actual speaker layout. Atmos-grade.
For venues that want explicit channel maps — dome ring, CAVE walls, distributed PA. Surface Forge renders per-channel WAVs and a routing manifest.
"It's not 'we have spatial audio.' It's which physics are you shipping for."
Surface Forge audio API · live in the demo
The library is open. The studio that wraps it — authoring with multiple facilitators, ship-direct-to-venue automation, real IMERSA masters and ADM BW64 in one click, enterprise production flow — is what we're building. Three tiers, all in development, all looking for the right early partners.
Solo authors, single venue. Authoring app + ship-to-venue.
Multiple facilitators, multi-venue. Real-time collab. Provenance audit.
Direct integration with venue automation. SLA, support, custom calibration.
Tell us about the room — venue type, audio rig, what content you're bringing. We'll write back with a fit and a path.
No spam. We write back.